Project: Year One was founded on the simple concept of creating something that could be fun. No doubt every one of us has fallen in love with multiple fandoms, various characters and a plethora of stories.
Undoubtedly we have each asked ourselves what would happen if all our favorite characters had to co-exist, or better still: fight. Project: Year One allows a creative atmosphere to discover just that. If you're
interested, you can take a look at the information on our page to discover more about us.
WHO IS...
[Character Spotlight.]
SL SYNOPSIS
We're at the dawn of a new year on a new Earth in a new Universe. Whether they realize it or not, beings from multiple universes have been plucked from their homes and transported to this realm where they do not belong. Characters who would never cross path otherwise find themselves in strange company here the world of Project: Year One.
Name: Your name or what you would like us to call you. [break]E-Mail Address: (Optional) [break]Social Media: (Optional) [break]Main Character Claim: The name of the character you are claiming. If multiple versions exist, please include the universe/version/series name for easy identification. [break]Side Character Claim(s): You may choose up to 3 side characters from your main's universe. Please choose characters that are important to their story. These can be combative or non-combative characters. [break]City/Country Request(s): If there are any important cities or countries you need put on the boards for your character's story, list them here. You may be asked to select 1-2 of the most important.
City/Country Name: Name of the city you are requesting.
City/Country Description: Brief description of the city. 2-3 sentences at least.
City/Country Name: Name of the city you are requesting.
City/Country Description: Brief description of the city. 2-3 sentences at least.
[attr="class","official-header"]Who Am I?
Name: The mundane name for your character, their secret identity, birth name, or what the world knows them by. [break]Alias(es): Any aliases your character may have acquired. [break]Home Universe/Series: The universe from which they were plucked out of. [break]Species: Self-explanatory [break]Age: Self-explanatory [break]Height/Weight: Self-explanatory [break]Hair/Eye Color: Self-explanatory [break]Alignment: For comprehensive purposes, we utilize the Dungeons & Dragons 9 Alignment system. This has no effect on your limitations as a writer and you can change this as your character develops. This is merely a way to give a quick snapshot of your character's personality. A comprehensive breakdown of the alignments can be found here [break]Team Affiliation: Any affiliated teams, or 'Unaffiliated.' [break]Biography: Please give at least 1-2 well-written paragraphs regarding your character's history and who they are. This should involve information leading up to where they were before they were ripped from their universe and placed in ours. [break]Relationships: Any key relationships to characters can be posted here.
(Character/Group Name): (Insert brief synopsis of their relationship. 1 - 3 sentences. Link to character profile if possible)].
(Character/Group Name): (Insert brief synopsis of their relationship. 1 - 3 sentences. Link to character profile if possible)].
(Character/Group Name): (Insert brief synopsis of their relationship. 1 - 3 sentences. Link to character profile if possible)].
(Character/Group Name): (Insert brief synopsis of their relationship. 1 - 3 sentences. Link to character profile if possible)].
[attr="class","official-content"] Abilities & Technology: List all abilities and technology your character has access to. Abilities can be loosely defined as defining traits, super powers, or uncanny talents. They may accompany a small stat increase when utilizing them, circumstantial boosts (non-stat related), etc. A rule of thumb is your character should have at least one weakness for every two abilities they have. These will be reviewed by a moderator and may be altered or slimmed down, so be prepared. Please give at least two-three sentences describing the ability.
[break][break]Weaknesses: List all known weaknesses your character has. They may accompany stat decreases or circumstantial handicaps (non-stat related), etc. These will be reviewed by a moderator. Please give at least two-three sentences describing the weakness.
Post by One Above All on Jan 29, 2015 21:38:15 GMT -5
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[attr="class","ws-official"]
[attr="class","official-title"]Statistics
[attr="class","official-header"]Explanation
[attr="class","official-content"] [break][break]Strength (STR): The measure of one's ability to lift weight and deal damage.
Weak - Incapable of lifting own body weight
Normal - Able to lift own body weight
Peak Human - Able to lift twice own body weight
Superhuman LVL1 - Able to lift between 500 LBs - 1 Ton
Superhuman LVL2 - Able to lift between 1 - 15 Tons
Superhuman LVL3 - Able to lift between 15 - 30 Tons
Superhuman LVL4 - Able to lift between 30 - 55 Tons
Superhuman LVL5 - Able to lift between 55 - 75 Tons
Superhuman LVL6 - Able to lift between 75 - 100 Tons.
Incalculable - Able to lift in excess of 100 Tons
[break][break]Speed (SPD): The ability to move over land by running, flight, etc.
Human - Able to travel between 0 - 10 MPH.
Inhuman - Able to travel between 10 - 600 MPH
Transonic - Able to travel up to 1,000 MPH (~ Mach 1)
Supersonic - Able to travel up to 5,000 MPH (~ Mach 5)
Hypersonic+ - Able to travel up to 50,000 MPH (~ Mach 10)
High Hypersonic+ - Able to travel up to 500,000 MPH
High Hypersonic++ - Able to travel up to 5,000,000 MPH
Sub-Lightspeed - Able to travel up to 50,000,000 MPH
Lightspeed - Able to travel up to 670,616,629 MPH
Warp Speed - Able to transcend lightspeed
[break][break]Durability (DUR): The ability to resist or recover from bodily injury.
Weak - Very low to low pain threshold
Normal - Normal ability to withstand pain and recover from bodily injury
Protected - Prone to wearing protection from small-arm fire or blunt attacks
Enhanced - Ability to take more punishment than the average human, possibly with enhanced regenerative abilities
Bulletproof - Ability to withstand most gunfire and small explosions with relatively little consequence
Armored - Ability to withstand most traditional attacks and heavy explosives
Superhuman - Ability to take an incredible amount of punishment with relatively little consequence
Unbreakable - Body cannot be permanently harmed in any way, shakes off monstrous amounts of punishment from even the strongest of foes
Virtually Indestructible - Ability to withstand an ungodly amount of punishment with relatively little consequence Nigh impossible to kill without getting creative or fighting someone of Godly strength
Indestructible - Immortal with the ability to withstand an ungodly amount of punishment. Can only be dealt with via creative ways that don't involve killing
[break][break]Energy Projection (ENG): The ability to discharge energy.
None - No ability
Potential - Potential ability, although unskilled or unable to control
Limited - Ability to discharge energy on contact only
Short - Capable of short range, short term, single-type energy release
Medium - Capable of medium range, medium term, single-type energy release
Long - Capable of long range, long term, single-type energy release
Expert - Ability to discharge multiple type of energy with limitations or difficulty
Mastery - Ability to discharge multiple type of energy without limitations or difficulty
Unlimited - Virtually unlimited control of all forms of energy produced by self
Living Energy - Unlimited control of all forms of energy, including energy produced by others
[break][break]Fighting Ability (FAB): Proficiency in hand-to-hand combat.
Poor - Pacifist, impaired, or utter lack of skill
Normal - Able to defend self against others of equal or lesser training
Perceptive - Able to adapt and fight when the situation calls for it, although untrained
Trained - Possesses training and/or combat experience
Experienced - Possesses advance experience in combat scenarios
Highest Degree - Possesses a mastery of a single form of combat
Multiple Degrees - Possesses a mastery of multiple forms of combat.
Combat Mastery LVL1 - Possesses a mastery of nearly all forms of human-made combat styles
Combat Mastery LVL2 - Possesses a mastery of nearly all forms of combat styles, human and alien
Fighting God - Possesses a mastery of nearly all forms of combat and able to learn new methods upon perceiving the attack via sight, sound, reading, etc
[break][break]Magic (MAG): The measure of one's ability to perform and utilize magic.
None - Incapable of performing magic, even if assisted
Labrat - Able to follow instructions for spells requiring ingredients, but cannot cast magic themselves
Practical Magic - Able to perform basic magic if provided with method, although unskilled
Magician - Able to perform basic magic with the use of vocal spells or wands
Wizard - Able to perform advanced magic with the use of vocal spells or wands
Gifted Wizard - Able to perform basic magic without the use of voice or physical tools
Mage - Able to perform advanced magic without the use of voice or physical tools
Gifted Mage - Able to perform advanced magic nearly instantaneously
Sorcerer - Able to perform grand magic nearly effortlessly with minor limitations
Sorcerer Supreme - Able to perform any type of magic instantaneously
[break][break]Psychic (PSY): The measure of one's ability to utilize the mind to perform psychic feats.
None - Incapable of performing psychic feats, even if assisted.
Assisted - Capable of performing some psychic feats with very tough restrictions (e.g. assisted by an item, person, etc.)
Untamed - Able to perform some psychic feats although often uncontrollable and/or random.
Potential - Able to perform some psychic feats with limited control
Tapped Potential - Able to perform some psychic feats, although unmastered
Mentalist - Mastery of one-type of psychic feat, others with some control
Psychic - Mastery of multiple types of psychic feat, although not simultaneously
Psychic+ - Mastery perform multiple types of psychic feats simultaneously
Mental Master - Able to perform to perform any psychic feat with incredible prowess
Mental Juggernaut - Mastery of all psychic feats and can perform them with immense dexterity and creativity
[attr="class","ws-tempcredits"]CRAFTED BY ALISHA OF ADOXOGRAPHY
Last Edit: Feb 12, 2015 19:22:11 GMT -5 by One Above All
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